Orbit Tuner


Requirements and Setup
  1. Download the attached zip file and unzip it.
  2. Open the folder you unzipped and open the folder that matches your STK version (did you install STK 11 or 12?).
  3. Copy the following
  • OrbitTuner folder
  • OrbitTuner.xml
       4. Paste what you copied above into folder below depending on your STK version.  Note ProgramData is a hidden folder on some systems.  You can either google "how to               unhide hidden folders" or paste path below into the address field of the "Computer" window and click Enter.
  • C:\ProgramData\AGI\STK 11 (x64)\Plugins
  • C:\ProgramData\AGI\STK 12\Plugins

      5.  Upon completion you should have the .xml in the Plugins folder and the other 3 files in an OrbitTuner subfolder.
Open the Orbit Tuner folder. For each of the 3 files named OrbitTunerUiPlugin, right click them and select Properties.
In the Security section there will be a warning stating that the file came from another computer. Check the "Unblock" box and click OK.


When you now start up STK, you will need to add the Orbit Tuner to your STK work space by right-clicking anywhere in the top Toolbar area and choosing to activate the Orbit Tuner UIPlugin Toolbar. Now you will see a new Orbit Tuner icon. With a scenario open, click on the Orbit Tuner icon which will open the Orbit Tuner panel, shown below.  

User-added image

The Orbit Tuner UI plugin allows you to use slider bars to change the value of the orbital elements and have the orbit updated in real-time in the 3D Graphics Window. you can also type in values to change the orbit. 

You can also use the "Show" check boxes to see the Classical orbital elements in the 3D Graphics Window. The check boxes next to the elements are used to toggle the vectors and angles on and off. 

Download File